GTA 6 SixM Server Hosting

Host your GTA 6 SixM server on the next-generation multiplayer framework built especially for Grand Theft Auto VI. It features native Vice City and Leonida map support, a modern scripting runtime, and instant deploy, all on the same Ryzen 9 servers we use to host our flagship roleplay cities.

GTA 6 SixM Server Hosting - GTA 6 SixM for GTA 6 · The FiveM Successor for Vice City
SixM for GTA 6 · The FiveM Successor for Vice City
  • NativeGTA 6 Runtime
  • 1-ClickFramework Install
  • 256+Player Slots
  • 60 HzTick Rate
Built For

Why Teams Pick GTA 6 SixM Server Hosting

🆕

Built for GTA 6

Runtime natively built for Vice City and Leonida streaming. Not a GTA V backport.

⚡

Modern scripting

TypeScript, Lua, and C# with hot-reload. Fully functioning autocomplete without IDE plugin gymnastics.

🧱

Framework starters

Templates include Vice-City-RP, Leonida-Core, and Keys-Roleplay, which ship as one-click installs.

🌊

Map streaming tuned

Asset CDN baked in to handle massive places like Vice City Beach, Port Gellhorn, and Leonida Keys with no first-join lag.

🔌

Discord and OAuth

Whitelist, ban sync, donor roles and more already wired in. No dependency on third-party bots.

🛡️

DDoS protection

On all the time. Tuned for the SixM packet signature from the moment frameworks ship.

The Guide

How to get the most out of your server

What SixM is and where it came from

SixM is the community's shorthand for the upcoming next-generation multiplayer framework being developed for Grand Theft Auto VI. While it follows in the spirit of FiveM (open-source, community-developed, scriptable), SixM is being built from the ground up for the new map, the new streaming pipeline, and the new version of the RAGE engine Rockstar will ship with GTA 6. This is the same naming convention that gave us FiveM for GTA V, and RagePluginHook for the AI scripting era before that.

It's important to note that the framework is still in active development through community channels as of this writing, so feature parity with FiveM is a moving target. What is locked in: a server runtime that supports thousands of community resources, scripting in modern languages, and an easy deployment model that makes running a server simple. Our GTA 6 SixM server hosting will be ready to go right when public artifacts are released.

Why SixM matters for GTA 6 roleplay

FiveM took years to grow and iterate on GTA V. Frameworks, scripts, escrowed assets: the entire ecosystem grew slowly. SixM is starting with that knowledge base already established. ESX-style frameworks, ox_inventory-style item systems, and qb-core-style job templates are already being ported or rewritten before GTA 6 even has a confirmed stable PC release window. GTA 6 roleplay can start at breakneck speed rather than iterating from zero.

Our job as hosts is ensuring the deployment side is just as swift: one-click installs for popular framework starters, MariaDB optimized for the inventory tables roleplay scripts hammer, and an asset CDN for all those large custom MLOs Vice City will surely demand. Same package as our GTA 6 FiveM hosting, but for the SixM stack.

How to host a GTA 6 SixM server

Select a plan that matches your city size (Professional for 64 slots, Advanced for 128, Dedicated for large flagship cities), select one of the 12 global locations, and choose which SixM framework starter you want at deploy time. The deployer installs the runtime, framework, database schema, and a sample admin loadout. You'll receive your connect URL by email in less than 60 seconds.

From there, you edit resources in the web IDE, push to a staging server, playtest with testers you invite, and click a button to promote to production. Our GTA 6 server setup guide covers what to do next.

Migrating from FiveM to SixM when GTA 6 arrives

Most resources won't port one-to-one. The map is different, the streaming pipeline will differ, and some APIs will change. But the core of your server carries over: the framework you chose, the jobs you offer, the economy you tuned, the rules you enforce. Database schemas for ESX/QBCore-style cities are largely portable. Character data can usually be migrated with a conversion script. And your players will follow you.

We will release a migration playbook for those looking to move from FiveM to SixM when the framework is more stable. Get in touch if you currently run a flagship FiveM city and would like to help pilot the migration.

Why SixM hosting needs the same hardware as FiveM, but more

Scripts in SixM also use a similar resource model to FiveM, so single-thread CPU performance is more important than total core count. The new asset pipeline and larger map also mean more streaming, more memory pressure on the server, and more bandwidth to players. Our Ryzen 9 7950X plus DDR5 plus 10 Gbps uplink stack is already sized for this from day one. Dedicated builds are advised for any community looking to launch a SixM city with more than 128 slots.

Plans

Pricing that scales with your community

Starter

Perfect for small communities

$14.99/mo
Normally $18.99
  • 4 vCPU Cores
  • 8 GB RAM
  • 50 GB NVMe SSD
  • Unmetered Bandwidth
  • DDoS Protection
  • 24/7 Support
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Advanced

For large roleplay servers

$59.99/mo
Normally $74.99
  • 16 vCPU Cores
  • 32 GB RAM
  • 200 GB NVMe SSD
  • Unmetered Bandwidth
  • DDoS Protection
  • 24/7 Priority Support
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Enterprise

For massive communities

$99.99/mo
Normally $124.99
  • 32 vCPU Cores
  • 64 GB RAM
  • 400 GB NVMe SSD
  • Unmetered Bandwidth
  • DDoS Protection
  • 24/7 Premium Support
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FAQ

GTA 6 SixM Server Hosting Questions

Similar in concept (community-built multiplayer framework that allows for full scripting), but its own codebase built from the ground up specifically for the GTA 6 engine and map. You can think of it as FiveM's spiritual successor for GTA VI rather than a port.
We deploy as soon as public artifacts ship. Our launch infrastructure, control panel, deployer, and DDoS edge filters are ready to go. Sign up for launch alerts on our launch waitlist.
Not directly, but the patterns carry over. Database schemas are largely compatible. The majority of server owners will run ported framework starters (Vice-City-RP, Leonida-Core) that replicate ESX/QBCore behavior on the SixM runtime.
Yes. You pick either one at deploy time. Identical hardware, identical panel, identical DDoS protection, different runtime. Some cities will run FiveM-style servers for GTA V continuity alongside SixM servers for GTA 6.
The same Ryzen 9 7950X stack we use across our entire platform. The new map and streaming pipeline demand more memory and bandwidth than FiveM did, so we recommend 16 GB RAM minimum, or 32 GB if you plan on running heavy scripts. Full plan comparison here.
Our edge filters refresh automatically the moment SixM artifacts are published. Layer 3, 4 and 7 mitigation is always on, at no extra fee. It's the same protection we run on every FiveM and roleplay server today.
Yes, once the framework is ready. We'll offer a migration playbook covering character data, inventory, property and economy transforms. Reach out via contact to join the pilot program.
The goal is to match FiveM slot capacity at launch (32 slots on Starter, 64 on Professional, and 128 on Advanced). Slot counts could potentially go beyond FiveM on dedicated hardware in the future, thanks to the new streaming pipeline.

Launch Your GTA 6 SixM Server Hosting in Under a Minute

Choose a plan, choose a region, deploy. Your community can start in Leonida with one click.