Built by people who actually run GTA servers
We've been hosting GTA communities since the GTA IV days. GTA6Hosting.net is the hosting platform we always wished existed - so we built it.
Hosting that gets out of the way
Most GTA server hosts make you feel like a sysadmin. Configure firewall rules. Edit config files over SFTP. Watch scripts crash without a clue why. We built the opposite - a platform where the hardware works, the tooling is visible, and you spend your time with players.
Our team has run whitelisted RP cities with 200+ members, ranked drift leagues with weekly tournaments, and private crew servers that stayed alive for years. We know what breaks, what scales, and what matters.

The principles we actually follow
Transparency
Real status pages, real post-mortems. No hiding the ball when something breaks.
No Lock-In
Month-to-month, export your data anytime, migrate to a competitor in one click if we stop earning your business.
Actual Engineers
Our support is staffed by people who can SSH into your server and fix things. Not script readers.
Performance First
We pay more for better hardware so your tick rate stays locked. That's the whole product.
Community-Owned
No VC pressure to extract. We answer to our customers, not a growth board.
Long Time Horizons
We're building for the GTA 6 decade - not a growth hockey stick.
How we got here
We've been renting game servers for communities since the GTA IV days, and we've used every major host at some point. The pattern was always the same: cheap intro price, decent hardware, then either the price tripled at renewal or a random sales team started selling your contact info.
When GTA 6 was announced, we already knew what kind of host we wanted to exist. So we built it. Clean pricing with no resets. Real Ryzen 9 hardware on every tier, not just the enterprise one. A proper web control panel instead of a WHMCS-era UI from 2012. And support staffed by engineers who've actually run a whitelisted RP city before.
What we actually care about
Uptime numbers that match reality - we publish real SLA performance and auto-credit when we miss. DDoS protection that works during actual attacks, not just in the marketing copy. Backup systems that restore specific database tables instead of only "nuke everything." And global locations chosen based on where GTA communities actually live, not just wherever the cheapest colo happened to be.
If you've run a server before, you know the difference between a host that gets it and a host that doesn't. That's what we're trying to be.
The team
Small team, distributed across three continents, all of whom have shipped or moderated game servers at some point. Our support is staffed by real engineers - not a ticket queue with a script. If you want to talk to us, get in touch or hit the chat anytime.
Join the Leonida launch list
Be the first to deploy when GTA 6 goes live. Launch-day pricing, priority queue, free migration.